Sleep Walker  (Psytronik)
Platform: Commodore 64
Gametype: Undefined
_________________________

After 30 years John Darnell (Kane 1 & 2, Dragon's Lair, Escape From Singes Castle, Star Paws, Jet Set Willy 2) has made a triumphant return to the C64 with SLEEPWALKER, a game he conceived in 1984 but was then lost in the mists of time. John has now re-coded his original idea from scratch and has delivered a fantastic arcade adventure that fans of classic retro games like Jet-Set Willy will love! 

---

STORY:

Our little teddy bear is a prize in a fairground side alley. As all fairground characters do, he comes alive after everyone has gone home ... 

Our hero is the security guard, employed to look after the fairground. He really cares about his teddy bear friend. Late at night, worn out by their antics the happy prizes all fall asleep. 

Tonight however, when he checked on his little friend, security guard found that teddy was missing!! Teddy has gone sleepwalking and is in danger!! 

Sleepwalker's safety depends on you being able to guide our hero to help sleepwalker get back to his bed!!

INSTRUCTIONS:

The aim of the game is to help your sleepwalking teddy friend get safely to bed by guiding him past the hazards on each screen.  The scanner at the bottom right of the screen indicates where teddy is in relation to yourself and, once you have found him, changes to show the location of the bed in relation to you and teddy.  Energy bars for you and teddy are located at the bottom left and right of the screen.

CONTROLS:

Use a joystick in control port 2 to move your character.

Press FIRE to jump.

Moving close to teddy will change his direction.

Use lifts to reach different parts of the screen.

Walk up to teddy and pull DOWN on joystick to stop him moving.

Walk up to teddy and pull DOWN + press FIRE to pick him up.  Repeat to put him down again.

NOTE:  Carrying teddy will drain your energy - you will drop him when your energy is low.

Stand on a recharge bar to replenish your energy.  Guiding teddy onto a recharge bar will replenish his energy as well.

If you step onto a diagonal moving platform it will stop it from moving.

A tutorial mode is available to help you get used to the controls.

IN-GAME KEYS:

From the main screen Press FIRE to start the game.

'P' - Pause

'R' - Reset Level

'X' - Reset Game

CREDITS:

Design & coding by John Darnell
 
Character sprites + logo by Trevor 'Smila' Storey
 
Additional graphics by John Darnell & Glenys Darnell
 
Loading bitmap by Carl 'Mase' Mason 

Music by Joachim 'Yogi' Wijnhoven & Roland 'Neo' Hermans
 
Tape + disk masters by Richard 'TND' Bayliss

Packaging by Jason 'Kenz' Mackenzie
 
Packaging art by Trevor 'Smila' Storey

Published in 2017 by www.psytronik.net
